| Hybrid |
 |
Angel Help Library (AHL) - A content library within Angel containing bite-sized help documents that you can add to your course
ANGEL Nugget - Represents a core LMS feature like the Gradebook or Messaging, and Enhances existing LMS functionality. Also needs to integrate tightly with core LMS.
ANGEL Widget - An object seamlessly integrated into ANGEL (like a Discussion Forum via add content). May include grading and storing/retrieval of data.
Asynchronous - A type of two-way communication that occurs with a time delay, allowing participants to respond at their own convenience.
Breeze - A presentation technology that is added onto Powerpoint. Enables users to add audio to their slides and produce them in a web-friendly format.
Camtasia - Presentation technology that allows the user to capture video of their desktop. Uses include demos of software or website walk-throughs.
Client-side - Functionality that exists on the user's machine rather than handled by the server.
Course Enhancement - An object that helps improve the communication of course content.
Moves beyond preexisting methods (text, lecturing) to engage the learner by presenting content in a more meaningful, memorable, and visually stimulating way. Decreases the amount of on-screen text reading required to study a piece of content.
CSS - Cascading Style Sheet. Defines the color scheme, typography, line spacing, and other presentational features of your course or website. Often used in tandem with graphics.
Expository/Direct Teaching - the traditional method of classroom teaching, lecture-style instruction, The instructor as the "sage on stage".
Flash (or FlashMX) - A software package used by professional designers to create interactive and animated graphics.
Graphics - Images and text, often combined to promote a pictorial idea or concept. Sometimes to enforce a brand or department identity, but most often to illustrate course content visually.
Guided Discovery Teaching - the student takes an active part in the learning process, the teacher acts as a guide rather than a lecturer to help students arrive at the objective of the lesson, emphasizes in the "production" of new knowledge, The approach invites the learner to think, to go beyond the given information and then discover the correct information.
Learning Object - A "learning object" is "any digital resource that can be reused to mediate learning"
(Wiley & Edwards, 2002)
LMS or CMS - Learning or Course Management System, at MSU we currently run ANGEL and LON-CAPA primarily, but many others are available as open-source. Some instructors also opt for creating their own websites to teach from.
Low-Level Interactivity - The activity or media isn't doing anything perceived as intelligent. The user clicks something and gets a response.
Mid-Level Interactivity - Builds upon low-level interactivity by providing increased feedback to the user.
Net etiquette - The do's and don'ts of online communication.
Pedagogy - defined as the principles and methods of instruction.
Presentation Technology - Any technology that takes the place or augments a presentation or demonstration to a group of people. This could be something as simple as Powerpoint or something more tech-savvy like Camtasia.
Problem-based learning (PBL) - is an instructional method that challenges students to "learn to learn," working cooperatively in groups to seek solutions to real world problems.
Rubric - A rubric is a printed set of scoring guidelines (criteria) for evaluating work (a performance or a product) and for giving feedback. Rubrics are a critical and vital link between assessment and instruction.
Satellite Widget - Does NOT require inclusion in the ANGEL interface as embedded content. Is a significant system in it's own right used to author and output content.
Satellite System - Larger and more complex in scale and scope than a Satellite Widget. Systems like Breeze, Real Server, and Sakai could fall into this category.
Scenarios and Case Studies - Scenarios present concrete situations that can be used to stimulate analysis, requiring students to imagine how they might respond to a particular set of circumstances. Case studies are similar to scenarios, but typically less open-ended. They are basically stories that present a specific situation or set of facts that call for analysis or for the application of principles learned in the class.
Social Presence - A communicator's sense of awareness of the presence of an interaction partner.
sofTV - Synced Video and slide presentation technology.
Synchronous - A type of two-way communication that occurs with virtually no time delay, allowing participants to respond in real time.
|